AI Insights · Timothy · July 2024
Top Down Games on iOS in Central America Q2 2024
In Q2 2024, top down games on iOS in Central America showed varied performance, with notable trends in downloads, revenue, and active users across the top 5 apps.
In Q2 2024, top down games on iOS in Central America exhibited diverse trends in weekly downloads, revenue, and active users. Here’s a closer look at the top 5 applications based on data from Sensor Tower.
Brawl Stars from Supercell displayed a robust performance throughout the quarter. Weekly revenue peaked at approximately $422.5K in the first week of June, with notable increases during the weeks of April 29 and June 24, reaching around $389.1K and $354K, respectively. Weekly downloads saw a peak of 55.1K in early May, while weekly active users steadily grew from 416.6K at the start of April to over 520K by the end of June.
Clash Royale, also from Supercell, experienced a varied revenue trend. The highest weekly revenue was around $133.6K in early May and $123.6K in early June. Weekly downloads remained relatively stable, ranging between 22K to 25K, with a slight peak towards the end of June. The game saw a decrease in weekly active users from 974.6K in early April to 843.4K by the end of June.
MONOPOLY GO! by Scopely, Inc. had consistent weekly revenue, peaking at $41K in mid-June. Downloads fluctuated, with the highest being 15.3K in the first week of April and 11K in mid-June. Active users ranged from 62.5K to 75.1K, showing a gradual increase towards the end of the quarter.
Travel Town - Merge Adventure from Magmatic Games Ltd maintained steady revenue, peaking at $37.2K in mid-June. Weekly downloads were highest in the last week of June at 8.1K. Active users showed a consistent upward trend, starting at 34.4K in early April and reaching 37.7K by the end of June.
Squad Busters from Supercell, despite being a newer release, showed significant initial traction with weekly revenue peaking at $51.4K in late May. The game saw a massive spike in downloads in its launch week at 646.2K, but this number dropped to around 14K-25K in the following weeks. Active users started at 448.4K in late April, peaking at 474.2K in early May, but declined to 198.6K by the end of June.
These trends highlight the dynamic nature of the top down games market on iOS in Central America. For more detailed insights, visit Sensor Tower.